December 27, 2013

Next version of zxsp delayed

Hi to all,

i hope you had some nice christmas holidays and that you are looking forward to a smooth transition to a happy next year.

The next version of zxsp is delayed:

A friend of mine has had an apoplectic stroke and is only very slowly recovering recently, left half of body eventually remaining paralyzed. He's not the guy who had many friends, so every friend is important now and i visit him every day in hospital. This currently consumes most of my spare time and i have worked only little on zxsp. But with a little luck i'll at least release a new version which fixes tape i/o related errors in the TS2068 emulation within this year.

Wish me luck,
and wish him luck!

    ... Kio !


November 25, 2013

zxsp: Donate with Bitcoins (Update #2)

Keep zxsp Running and Collect Karma Points

Hello everybody,

i have added my Bitcoin wallet as a method for donations. I'm pretty new to this stuff, but i think i have done it right. If you have a wallet on your smartphone then you can scan the QR code, else click on the Bitcoin link or copy&paste my Bitcoin address into your wallet app.

What are your donations for? Besides of cheering me up and encouraging me to keep on working on zxsp, i will probably use them to get a paid Apple developer account which is US$99 per annum. It is required to put an app – free, free to play, or paid – in Apple's app store (plus 30% of any revenue).

With Mavericks they have tightened the screws once more: Now developers must register, or OSX will refuse to start their application unless the user has expressively allowed installation from any source. So i have considered to pay US$99 per year now, just to give away zxsp for free.

So, what are your donations for? Mostly for Apple, probably. :-/

    ... Kio !

If you have a Bitcoin wallet on your smartphone use the QR code to the left, else click on this link: 1BJ9kY9qm7Mg2UKj9eZxPyK42mzkqe1LKf or copy&paste the link into your wallet application. If you have a Litecoin wallet on your smartphone use the QR code to the right, or click on the link: LZtPuXCwjM11XKEexrdArGmNSqXPjzmXCP or copy&paste the link into your wallet application.

You can also donate with PayPal:

Add a comment which feature you'd like to see next or just say thank you. :-)
Donations will be used to cheer me up and keep me working on zxsp.

November 23, 2013

zxsp 0.8.0pre22: Timex Sinclair 2068 family; Updated

Hello everybody,

and on it goes: 3 new models added! Ok, basically it's only one model which comes in 3 flavours:

The Timex Sinclair 2068 Family

  • The Timex Sinclair 2068 (USA)
  • The Timex Computer 2068 (Portugal)
  • The unipolbrit 2086 (Poland)
Technically they are very similar, not to say identical, but there are minor differences:
The US version runs with 60 Hz, the European variants with 50 Hz frame rate.
The Polish version had only one joystick port, the right port was replaced by a parallel "Centromix" port. But, *wonder*wonder*, *my* U2086 had 2 joystick ports! So currently the U2086 is also emulated with 2 joystick ports and no parallel printer port. I currently don't know of any software using the printer port anyway. Even the precise usage of some control pins are still discussed.

TCC dock inspector
These computers had a Rom module port, the so called Timex Command Cartridge dock. These are stored on .dck files nowadays and i have included some samples in this distribution. Only a very limited number of titles were ever produced by Timex – Androids, Budgeter, Casino1, Crazy Bugs, Flight Simulator, Pinball, States And Capitals, and Penetrator – but there are also some Sinclair Interface II adaptations and some emulators for various variants of the ZX Spectrum, especially the ZX Spectrum emulator itself. This was even bundled with every U2086 computer AFAIK.

Note: if someone has games or demos which use the AY sound chip and joysticks of these machines could he please be so kind and send me a copy? Thanks in advance!

Some people say that the "86" in unipolbrit 2086 is not a spelling error but a pun on 8086 or an indication of the year of release – but then "Centromix" is probably no spelling error either... B-)

Update: Instant load tape files is currently broken on these machines. You must disable instant tape loading and load them in realtime. This will be fixed in the next release.

Other Changes

I have added recent-files menus to the SPECTRA and Sinclair Interface II inspector as well to the Dock inspector. Inserting a rom now also adds it to the global "recent files" list as well so that CMD-R reloads it.
The TK95 got a rear-side joystick connector image and a real photo of the keyboard – not sure whether this is an improvement thou.





November 1, 2013

zxsp 0.8.0pre21: misc. old stuff

Hi Folks,

bad news: i can't make up my mind for a picture. A blog post without a photo? – wait – there will be one, at the end of the post, maybe. :-)

New in this version:

misc. old stuff

"misc." consists of the following:

Video Beam Indicator

Yeah! Finally, the video beam indicator is back again. Right now only for the color machines, but the b&w machines know exactly where the beam currently is anyway. ;-)

The video beam indicator is a red&yellow blinking cursor at the current position of the video beam. It is activated when the cpu clock is throttled down to 100 kHz or less or when you single step in the debugger. This is an aid for anybody who wants to write a demo with some critical timing. For those who only want to play games it's a "nice to have" for curiosity. B-)

Load assembler source

Now it's possible (again) to load snapshots and tapes from assembler source. The source will be compiled by the built-in zasm assembler and the resulting snapshot will be loaded as if it was initially selected to load. The source file is stored in the "recent files" list so that reloading it is easy.

It's not trivial to get the headers of .sna or .z80 files right, so i have included template files in this distribution.

Supported target file types for assembler sources are .sna, .z80, .ace, .rom and .tap.

Load .rom and .scr files

Also, it is now possible again to load .rom and .scr files. 

Load .rom files: Based on the rom size, the currently running machine and the default machine in the preferences, the application choses the best fitting machine and uses this to load the rom file. If am Interface 2 or a SPECTRA interface is attached, then 16K roms will load as a rom cartridge. Else they will replace the built-in rom.

Load scr files: If the current machine is a color machine, then the .scr screenshot is loaded into the currently displayed video ram of that machine. Else, based on the default machine in the preferences, a color machine is chosen and started, but probably the screenshot will not be displayed very long in this case. 

Load .tap and .dsk files

Tapes and disks can now be loaded like a snapshot. zxsp choses the best fitting machine based on the file type, the currently running machine and the default model in the preferences. Note: a tape or disk normally does not contain any easily retrievable information about the required machine, so you should select the desired machine before loading a tape or disk.

Load .dsk files: That's fairly easy, as these disk files can only be loaded into a ZX Spectrum +3. zxsp just tries to select the British or Spanish version based on the currently running machine and the default model, if the currently running machine is not a +3.

Load .tap files: These tape files can only be loaded into a color model or into the Jupiter Ace. zxsp tries to detect whether this is a Jupiter Ace tape and loads it into a Jupiter Ace, else it uses the currently running machine, if it is a color model, else it tries to determine the best model based on the default model, starts it and loads the .tap file. Most .tap files can be instant-loaded entirely, giving the impression of loading a snapshot. If the program uses it's own tape loader code, instant loading does not work and you have to wait until the tape is loaded. You may open the tape recorder window (if it isn't opened by default) and wind back and fore if required.

Load .tzx files: These tapes may be loaded into every model. zxsp can't tell beforehand which might be the best fitting one. So it loads a .tzx file always into the current machine. You should always start the desired machine before loading a .tzx file. Frequently .tzx files contain programs which use custom loaders. Then instant loading will not work and you have to wait for the game loading as normal.

Loading a tape like a snapshot vs. inserting a tape into the tape recorder
Tapes and disks are no snapshots. They contain the data of their respective represented media. When you double-click or open a tape or disk file with "open file", then zxsp secretly loads a snapshot which was saved at a point where it started to load a program from tape or disk and inserts the requested tape or disk into the respective drive. Additionally, it sets the tape recorder to instant-load. The result is, that it looks like zxsp is loading the tape or disk like a snapshot, though you now know it isn't.

This is a convenience feature, though. Normally you should launch the desired model, insert the tape into the tape recorder (or the disk into the disk drive) and type LOAD "" or similar. Then you get back more of the original feeling. You can select instant-load and auto-start-stop the tape here as well.

Load .tap files into the Jupiter Ace
You may not know it, but the Jupiter Ace had no load tape command with wildcard and it had no auto-start feature. So zxsp takes some effort to supply the tape loader snapshot with the required name. But it does not know which command is required to start the game or to load subsequent data blocks. Once the first dictionary is loaded you are alone. You may open the tape recorder and wind the tape fore and back to see the names of following blocks, but you'll have to pick the info on how to load them and how to start the game from it's documentation.

Display parameters for the b&w Ulas

I reworked the display of video parameters in the Ula inspector for all models, but especially the b&w models, which up to now just showed some default values collected from various sources in the net. They now show the actually used display parameters, though some, most notably the cpu cycles per scan line, still just show the nominal values.

Select 50 Hz or 60 Hz model for the TK clones

I have added a 50 Hz / 60 Hz switch to the Brazilian TK models. I'm not sure about the cpu clock for the color 50 Hz models. If someone owns a TK85, TK90X or TK95 could he please determine the model (50 vs 60) and tell me the quartz frequencies? 

Fixes:

Fixed a problem with the .ace files saved by zxsp. 
The two final bytes were missing and made them not load. :-|

Fixed spurious crash when switching between models.
This was annoying me for a long time now and i really thought it was Qt to blame. But it was my fault and the error only popped up at an unexpected place, misleading me for quite a while. Under certain race conditions a mutex was released twice and then another thread waiting for this thread to terminate crashed in it's wait position, somewhere deep in the library function. :-/ 
Actually this fix made me issue version pre21 today.

Image


An image, an image ...

.ace sample program loaded from assembler source animated gif file made with zxsp

October 18, 2013

zxsp 0.8.0pre20: Lenslok!

Hi there,
Using Lenslok to decode the scrambled pattern
i've just dropped a new version of zxsp in the download folder.

This brings Lenslok support to the ZX Spectrum models and clones.

The Lenslok can be found in the Extensions menu. Drag it over the screen, follow the instructions to adjust the width of the 'H', click on the Lenslok to rotate it (and fold the hinges, but that's hard to see ;-) ) adjust position, type in the code and you are in! :-)) Click outside the Lenslok to dismiss it.

It works much better than the original device! If it was like that it'd had been fun to use. :-)

The virtual Lenslok has a tiny bit of magic built in to select the proper version for the current game, but in case the magic fails you can select the right game from the context menu of the lens.

October 10, 2013

zxsp 0.8.0pre19: New stuff for Jupiter Ace, Sound Fx and TS2020 tape recorder

Moin,

Timex Sinclair TS2020
a new version of zxsp is out now. There is no 'big' thing as in the last release, but several minor improvements and some 'less important' additions.

Jupiter Ace

Some errors in handling .tap files for Jupiter Ace have been eliminated. .tap files can be 'instant loaded' now. .ace snapshots can be loaded and saved. I have included 'WORMS' from the Jupiter Cantab demonstration tape in this release. A tiny game, just to show it works. To load it, type load worms get graphics game. There is no wildcard load and no auto-start on the Jupiter Ace!

Timex Sinclair TS2020

The b&w machines now use a TS2020 for their tape recorder. Not sure whether i should also use it for all other machines as well, except for those with built-in tape recorder. What's your opinion?
As with the +2 / +2A recorder, the pause button is used in conjunction with wind and rewind to auto-stop at block boundaries.

All tape recorders

I have added sound effects to the tape recorders. I hope you like it. :-)
I have also added new menu entries to the context menu, including a 'recent tapes...' menu.

New Qt version

This is the first release which uses Qt 5.x. This enables me to send bug reports for the current version. B-) The only visible difference (to my knowing) is the superfluous animation when starting/leaving full screen mode.

Have fun!

September 10, 2013

zxsp 0.8.0pre18: +3 Floppy Disc Drive support (updated)


zxsp 0.8.0pre18 is out now!

New supported machines in zxsp:

ZX Spectrum +3 English and Spanish version.

ZX Spectrum +3 disc drive
The NEC µPD765 emulation seems to work good, but sometimes i think zxsp reacts differently than the real machine. There is still plenty left for testing. The FDC765 is not very well documented. There are plenty of data sheets for the various clones* around, but somehow they have all just copied NECs data sheet, more or less.

*) The FDC in my +3 is a Zilog Z0765A.

Supported file format is currently .dsk only, others will follow in the next release.

The disc drive is the first item with sound effects! :-) I had a hard time making recordings of the various sounds. I have at least 10 microphones at home (telephone, cellphone, iPad, iMac, even ZX Spectrum recording hardware) but nothing really good or in working order. I finally resorted to the recordings i made with my iPad except for the stepping noise, which is 'hand crafted'.

In the floppy disc controller window you can insert and eject the disc by clicking on the slot or the eject button. The context menu provides options for creation of new discs and access to recently used discs.

Discs can be flipped side B up by clicking on the "B" label. You probably have to format most discs on this side before you can use it. This is done in Basic with:

format "A:"

where "A:" is the drive, not the side. ;-)

Discs can and probably should mostly be write protected. This can be checked and toggled in the context menu, when a disc is "inserted" or "ejected". (The "ejected" state is as shown in the above image.) The write protection state is simply the write protection state of the disc file.

If you double-click a .dsk file it will mostly open in a ZX Spectrum +3, except if your default machine or the currently open machine is a Spanish +3.

Please test the +3 disc emulation and report any problems. (or whether it works for you.)

    ... Kio !

July 16, 2013

backup daemon for OSX (and maybe other Unixes) – updated


Hi2all,

project of this month was a backup daemon. It's just a console application, no GUI, and meant to run whenever my Mac is on. And it is always on. ;-)

Whenever it comes to backups i have a bad feeling: what if i lose everything stored at home? Maybe fire, water is a little bit impossible here, or burglary? A thief won't stop at my Mac but also take the external hard drive and probably all memory sticks as well. And if i hide them very well then it's likely that accessing them is so awkward, that i only update them every now and then, and in case i need it it's probably several months old.

In the domestic most valued computer magazine c't was an article about how to solve this with BoxCrypter and BitTorrent Sync. BoxCrypter to encrypt you files and BT Sync to upload it to a friend, who does the same vice versa.

I tried it with a friend and found this:

If you want to encrypt more than one directory (with it's sub directories) or if you want to encrypt file names as well, you must buy BoxCrypter. Then it provides you with one or more virtual drives which you can use like normal drives, and stores the encrypted data in a directory bundle, which you can backup with BT Sync. But these virtual drives are no full replacements for standard drives, OSX complains here or there about not supported features. And i don't know what happens if you put your user directory into a BoxCrypter volume...

BitTorrent Sync seems to work reliably but it is slow. For unknown reasons it only transmits in bursts and thus uses only a fraction of the already not-so-high upload bandwidth.

After looking at this for two weeks i decided to actually write my own backup daemon.

Kio's backup daemon


The program can be found here:  kio's backup daemon.
A sample config file can be found at  ~/.backup_daemon/config.txt.
If you give it a try please report your experience.

It is now feature-complete and most bugs are eliminated so i think i can offer it for testing to others. If you feel awkward when you think of your backup and the 'worst case', then it may well be worth a try.

The current features are:
  • console application, no GUI. You can make it auto-start whenever you login and hide it in the dock.
  • Backup: synchronize a remote directory with your local directory in regular intervals.
  • File transfer: maintain 'push' and 'pull' folders for automatic transfer of files between you to your friend(s).
  • Encrypted connection, backups are stored encrypted, file and directory names are encrypted as well.
  • Upload speed limiter.
  • Daily snapshots of backups, except if hard links are not supported. (mostly NAS)
  • Include and exclude files or subdirectories from uploading.
  • Upload to a peer over the internet
  • Synchronize a backup folder locally, e.g. a DropBox folder, NAS or external drive.
You need (except for pure local usage):
  • a domain name. Use any dynamic name service you like.
  • an open port, forwarded by your router, if any.
  • a friend
Does not work with:
  • WebDAV shares.
There will be sporadic updates in the next months.

Behavior of sync type "backup"


In this mode the daemon tries to synchronize a local directory with a remote directory. Files which vanished remotely are deleted locally too, modified files or new files are downloaded. Once per day a snapshot is created which contains hard-linked files to other snapshots and the current backup, therefore using only very little additional space on the disk. Files which vanished are moved to the last snapshot if no previous copy exists.

This works well with local disks, but not so good with Network Attached Storage 'NAS', because within the last ten years Apple did not find the time to add a 'hard link' command to the Apple File Protocol 'AFP'. So basically, this does not work with NAS. In this case the backup daemon still creates snapshot directories, but they will only contain the deleted files. Just in case that you need to recreate them.

You can circumvent this problem in the same way as Time Machine does: With Apple's DiskUtility create a SparseImage on the NAS and mount this image locally. Determine the mount point and use this path for your backup destination.

Currently 'backup' folders are polled every 12 hours.

Behavior of sync type "push" / "pull"


In this mode the daemon downloads all new files i finds in the remote folder. Once download is complete, the file is added to a done list which is stored in "~/.backup_daemon/NAME.done".
So you can remove the file from the receiving folder without triggering a second download of this file.
Files which vanish remotely are not deleted locally, so the sender can remove his files at some point as well.

Currently 'pull' folders are polled ever 30 minutes.

Command line arguments


While the daemon can be started just 'as is', it may be started with one of two command arguments as well:

's' (single character 's'): Only the server is started.
'c' (single character 'c'): Only the clients are started.

This can be used to start 2 instances which can be debugged or stopped independently.

Settings in ~/.backup_daemon/config.txt


The backup daemon needs a config file, which must be stored at '~/.backup_daemon/config.txt'. (note: the location has changed.) The tilde '~' indicates your home directory.

All changes to the config file only take effect when the backup daemon starts. So if you update something here you must stop and restart the daemon. For an example also see ~/.backup_daemon/config.txt.

verbose : NUMBER
Defines how much log output will be produced.
Possible values are: 0 (nearly none) to 4 (each file transferred produces a log line)

upload_speed : NUMBER
Defines a speed limit for sent data. Setting this to 0 disables the limit.
The speed is set in bits per second and may be followed by a unit 'k' or 'M'.
For a typical ADSL connection with 1500 kbit/sec upload speed this might be set to 1000k.

num_clients : NUMBER
Defines how many client workers are created. 'clients' handle the receive side of a connection. 4 clients are recommended.

num_servers : NUMBER
Define how many servers are started at most. A server handles the send side of a connection. They are created whenever a client connect to this daemon. If more than N clients try to connect at the same time, only N connections are granted and the others are rejected and will retry later. There should be at least 10 servers allowed.

self : n=MY_NAME  : h=MY_ADDRESS  : p=MY_SERVER_PORT : secret="MY_LOGIN_SECRET"
Defines some settings concerning your own computer.
MY_NAME is your nickname. Any client connecting to you will check this name.
MY_ADDRESS is your static IP address or your static or dynamic server name. Remote clients must know this address to connect to your server.
MY_SERVER_PORT is the socket port which your server uses for incoming connections. Remote clients must know this port address and it must be forwarded in your router, if there is one between your computer and the internet line.
MY_LOGIN_SECRET this is the password which is exchanged and tested with a challenge - response test. Obviously any client must know this too.
The 'self' settings are used to create a 'peer' entry as well, so you can connect connect to yourself to make backups to a local disk.

peer : n=MY_NAME  : h=MY_ADDRESS  : p=MY_SERVER_PORT  : secret="MY_LOGIN_SECRET"
Define the same settings for any peer which is allowed to connect to your server. 

peer : *
Defines that any peer is allowed to connect to your server. But they will only have access to folders which are marked with 'p=*'.

push: n=MY_BACKUP : t=BACKUP : p=HIS_NAME : d="/MY/ROOT/DIR" : s="MY_FOLDER_PASSWORD" : x="EXCLUDED" : i="INCLUDED"
Define a folder, which is exported by your server.
MY_BACKUP is the nickname for this export. This must match a corresponding 'pull' entry in the remote clients' settings.
BACKUP is 'backup' for backup-style exports (directories which you want to backup to your friend's HD) or 'push' for a push folder which transmits anything put in here to your friend(s).
HIS_NAME nickname of your friend. This entry can appear multiple times: once for each friend which shall have access to this folder. If you add a p-setting with value '*' (one character) then this folder is exported to anybody who can connect to your server. For a distribution folder which shall be exported to anybody who knows about your server you must add a peer '*', see above.
MY/ROOT/DIR is the base path to your exported directory.
MY_FOLDER_PASSWORD is a password which is used for encryption. all files and file names are encrypted with this password. If you use this in a 'push' folder then all friends should use this password for decryption in their 'pull' jobs, or they'll only get the encrypted files which is probably useless. If you use this for a backup folder, then don't tell your friend your password. Then your files will be stored encrypted on your friend's HD. 
EXCLUDED contains a partial path of files which shall be excluded from the exported directory listing. Initially all files are included. Any file whose path starts with this string is excluded. Except if the string starts with '*' then this indicates a file type which will be excluded. Any amount of excluded file paths may be defined for an exported folder.
e.g.:
  • x="" excludes all files
  • x="." excludes all hidden files in the root level of this push folder.
  • x="aa" excludes all files starting with "aa"
  • x="a/bb" excludes all files starting with "bb" in folder "a"
  • x="*.txt" excludes all files in all folders which end on ".txt"
INCLUDED contains a partial path of files which shall be included in the exported directory listing. Initially all files are included. Any file whose path starts with this string is excluded. Any amount of included file paths may be defined for an exported folder.
If entries for both included and excluded files match then the longer and more specific entry wins.
e.g.
  • x="" i="Documents" excludes everything except (probably) folder "Documents"
  • i="photos" x="photos/private" exports all 'photos' except (probably) folder 'photos/private'
pull: n=MY_BACKUP : t=BACKUP : p=HIS_NAME : d="/MY/ROOT/DIR" : s="MY_FOLDER_PASSWORD" : x="EXCLUDED" : i="INCLUDED"
This is essentially the same as for 'push' just for the client. If the server exports an encrypted directory and the client has no encryption password set on the pull job, then the directory tree is stored encrypted on his disk. The client may also filter what to download with 'included' and 'excluded' partial paths though normally this won't be used. It is only useful if you want to retrieve only a few files from your backup.

Restore from a backup


What to do when the worst case happens and you need your data back from your friend?

  1. Stop your backup daemon and ask your friend to stop his backup daemon.
  2. Ask your friend to replace the backup pull job by a push job with identical settings, except the path must be extended with "/current_backup".
  3. Replace your backup push job by a pull job with identical settings, except you might want to change the destination path.
  4. Start your backup daemon and ask your friend to do the same.
Modified scenario: You want to restore from a local disk, e.g. a NAS. Then "you" and "your friend" are the same person. ;-)

Modified scenario: You want to restore only certain files. Then add an appropriate 'exclude' and 'include' entry to the pull job.

Modified scenario: Your friend brings your backup on an external drive: Add a push job for the external drive to your config.txt as well and remove the line for the upload limit.


Hints



  • Add the backup daemon as a start item to your login profile.
  • You can test that restoring your backup will work if your friend also adds a push job for the backup folder and you a pull job to a temp directory, eventually with an include/exclude filter.


My Annual Rant II

Hi,

sometimes things don't work, it's not your fault and you cannot fix it. And sometimes this comes in close succession. So here is my 2nd annual rant for this year:

Chapter I


I'm working on a backup daemon, because i'd like to have a copy of important data outside of my home, just in case. As usual this takes some days until it works, i make local tests and fix bugs and try to move the software to a good state. Then tests with a connection over the internet; and finally this works too.

After that i thought of reasonable extensions to the daemon. 5 GB of webspace come to mind. They are mounted via WebDAV and can be accesses as any local file system. Nearly.

First i had to adjust the character set for encrypted file names until this seemed to be no longer the cause of transmission problems.

Then: symbolic links are not supported. Ok, it's mostly for files only anyway, so i accepted this.

Next is: i cannot set the modification date on files. I use this as a flag whether the file is fully synced. If mdate and file length match, then the file is not further scrutinized but deemed to be up to date. I modified the backup daemon to accept any mdate which is newer than the original file's mdate.

Next is: frequent errors, irregular with no pattern. Except: 9 of 10 errors are timeout errors. I work around to catch and retry in case of timeout and this seems to work. Running the daemon for some time updated more and more files to there final size. But some files failed over and over again.

Common pattern: long files. Approx. 15 files and they all were in range 10 to 50 MB. I examined the problem further: It seems that data written to a WebDAV file is not uploaded immediately, but only buffered internally. When the file is closed all data is uploaded. And, unbelievable, the close() system call has a timeout. It's generous: 1 minute. And then it fails with timeout error... and nothing is saved! So there's no real chance to upload long files this way.

I tried to enforce upload in chunks by calling fsync() after each chunk of data. What the WebDAV driver does here is: it uploads all the current file, not only the modified data, and now, after a long while, while it uploads the growing file again and again, it fails with timeout error when it reaches the critical file size. :-/

Here i gave up. WebDAV is not supported.

Chapter II


That was last week. This week i developed the idea, that i could make daily snapshots of the current backup and hard link the files to save space. After all, 'Time Machine' does it as well. And we are Unix, aren't we? After two days it worked, tested locally. What i got back from my friend was:

Client1: caught error: create hardlink "/Volumes/K/1/2013-07-15/,NSMHyr<1 {i>+_AbQ5Tc<89I3t0>Er''dGEb(xZNjJ{!#yiO4rmSE8_ILhE": Operation not supported (45)


(funny filenames, eh?)

Yes: create hard link not supported. He has a Mac like me and stores my backup on his NAS. The NAS is a Linux box and surely supports hard links. So it's the file transfer protocol: AFP. After 12 or 13 years of being unixoid Apple did not manage to implement hard links into their Apple File Protocol. This sucks! But how does 'Time Machine' do this? After all, they not only create hard linked files but also directories (according to internet sources) which is generally deprecated!

'Time Machine' creates a SparseImage filesystem file on the NAS and mounts this locally. Wow! That's what i call a workaround. So my friend can just do the same and never forget to mount this volume, or i discard the daily snapshot feature. But i don't want to drop it, so i rewrote the daemon to ignore the failure of creating a hard-linked snapshot of the current backup and just resume work. The risk is, that in case i need the backup it may just have been crippled to the state on my Mac before i can restore it... :-/

Chapter III


In my work i write apps for Android. Today i wrote a screen to input a bunch of dates and times. I didn't want the DatePicker and the TimePicker to popup over and over again, so the user should be able to enter date and time in text edit fields. There are specializations for these and similar cases, and i flagged the text fields as 'date' and 'time'. 'date' works. 'time' does not allow me to enter a colon. Actually, not any character besides '0' to '9'. Has Google ever tested this? There is no workaround or solution for this problem, so i used a nasty workaround and require the user to enter a period instead of a colon... :-/

And here i felt it's time for my second annual rant this year.

    ... Kio !

now i feel better. ;-)

June 18, 2013

zxsp 0.8.0pre17: multiple instances

Hi2all,

faster than anybody thought, especially myself, the next version of zxsp is released. This version fixes some bugs discovered in the SPECTRA emulation and re-enables the possibility to run more than one machine instance at the same time.

The SPECTRA emulation had some bugs in border colours and in .z80 file reading. Also it triggered a sleeping error in the Z80 emulation, where under certain circumstances, e.g. when the SPECTRA interface was attached B-), wait cycles were inserted anytime the CPU was reading from contended memory. According to the location of this bug this should also have occurred when the memory access inspector was open.

Multiple instances: You now can open as many machine instances as you like ... and your Mac can execute. There are probably still some bugs left in here, but i have discovered nothing severe.

Have fun!

    ... Kio !

p.s.: summer has arrived here. B-)

p.p.s.: i have included a test rom which demonstrates the colour capabilities of the SPECTRA interface. On Paul Farrow's site there is probably a newer version. Just in case.



June 15, 2013

zxsp 0.8.0pre16: SPECTRA Interface

Hello,

the next version of zxsp is out right now. The major new thing is support for Paul Farrow's SPECTRA video interface. But let's start with the small modifications.

Rob Probin has pointed me to an improvement for the undocumented bits in the F register in the Z80 emulation which i now implemented. Hopefully programmes crash more accurate now. B-)

I replaced the default external AY extension, which was an AY-Magic, with the Didaktik Melodik, because i didn't get answer to my request for admittance to use the AY-Magic image.

Now to the big add-on:

Paul Farrow's SPECTRA video interface


Paul Farrow's SPECTRA video interface
This is a RGB-Scart interface to connect your ZX Spectrum to a TV set with much better image quality than with the standard HF lead.

It also incorporates new colour modes, a rom slot with Interface1-compatible paging, a Kempston joystick interface and an Interface1-compatible RS232 port.

Of course the "better image" is not emulated in zxsp, because you already get the best quality here :-) but colour modes, rom and joystick interface are emulated. The RS232 port is postponed for a while.

The new colour modes


Screenshot made with zxsp
There are 32 combinations for new modes combined from
  • extra colours: provides 64 colours
  • half cell mode: set colours for left and right 4 pixels in character cell separately
  • 2-byte attributes: doubles the available information which can be stored for attributes
  • 8, 4, 2 and 1-line mode: increase vertical colour resolution
Some combinations are a little bit pointless, but most provide certain trade-offs between memory consumption and added colour capabilities.

In addition the interface contains 2 x 16 kByte of ram which allows double buffering of video drawing.

All colour modes are supported by zxsp, you can also make GIF images and movies in these modes.

ROM support


The interface has a Sinclair Interface 2-like rom slot or, optionally, a DIL socket, but zxsp basically emulates the IF2 slot. There is the option to enable rom switching on the 3 positions where the Sinclair Interface 1 pages in and out. So you can "insert" an Interface 1 rom or a rom which is somehow based on this rom. You can test that it works if you enter the Basic command

    OPEN #4;"m";1;"foo"

which doesn't pass the parser of the plain Basic rom but works when an Interface 1 rom is inserted and the rom hooks are enabled, though it will only tell you that the microdrive 1 is not present.

Joystick support


The interface contains a Kempston-style joystick port and is emulated by zxsp.

RS232


The interface contains a RS232 port which works identical to the Interface 1 port, except that it only supports the RS232 mode of this port. This is not yet emulated in zxsp.

.Z80 file support


I have extended the .Z80 file standard to contain the SPECTRA interface. I just dump the information here, so that everybody who is interested can add support to his own emulator:

I have used 1 formerly unused bit to indicate presence of the SPECTRA interface:
  • Bit 3 in Byte "rldiremu'".

If this bit is set, then two bytes are added to the up-to-now defined header after byte "port_1ffd" introduced by xzx/warajewo:
  • Byte "spectra_bits" and
  • Byte "spectra_port_7fdf".

The first one contains some state information while the latter one the state of the port 0x7FDF colour mode register. 

The bits are:
  • Bit 0: new colour modes enabled
  • Bit 1: RS232 enabled            
  • Bit 2: Joystick enabled  
  • Bit 3: IF1 rom hooks enabled
  • Bit 4: rom paged in      
  • Bit 5: port 239: Comms out bit
  • Bit 6: port 239: CTS out bit 
  • Bit 7: port 247: Data out bit

After the header, pages with ID 12, 13 and 14 may be present.
  • Page 12: rom data of inserted rom
  • Page 13: ram data of ram bank 0
  • Page 14: ram data of ram bank 1

If page 12 is not present, then no rom is inserted.
If page 13 is not present, then it shall be copied from the contended ram page.
Same for page 14.

The zip archive of this release comes with some examples and links to my and Paul's website where you can get some more. Let's see how many people find it fancy to write a game or demo which uses this interface. You now have an emulator for convenient development. :-)

    ... Kio !

p.s.: Someone promised a download link here, so here's a link to the official download page: http://k1.spdns.de/Develop/projects/zxsp-osx/distributions/. The downloads are at the end of the page.

June 6, 2013

zxsp 0.8.0pre15: Screenshots for TC2048 and b&w machines

Hi,

i was busy working on GIF file export in zxsp, which i had temporarily disabled in 0.8.0pre14. GIF file export is now working for all models, that is, in addition to the ZX Spectrum compatible models you now can make screen shots from the TC2048 and ZX80, ZX81 and Jupiter ACE screens.

For the TC2048 i decided on a compromise, after i ran into a widely unsupported feature of gif files, the pixel aspect ratio. Screenshots of the TC2048 are made in the same 1x size as those of a ZX Spectrum. In most cases you will probably use the standard 32 column mode anyway and then this is what you want. If you make a screenshot when (parts of) the display is in 64 column mode, the image will be smoothly scaled down to 256 pixels width.

Weird Science Overscan Demo
Also new is that you can include full border animation in the gif file movies. There is an option right under the "Record gif movie" item to include or exclude border animation. In most cases this makes no difference, but when you make a movie from the loading process of a programme, then it's surely preferable not to include the border animation, because this will explode file size. On the other hand you may want to make a movie from a demo which performs some tricks with the border; then you want to record border changes.

While i was over the b&w gif movie support i also fixed some errors in the display of the ZX80 and ZX81 compatible machines, especially in 60 Hz mode.

TC2048 64 Column Mode ZX81 Silly Basic Demo

    ... Kio !

June 4, 2013

My Annual Rant

Ok here it is.

I have debugged yesterday a piece of code which i had an older version of, which worked, and a new one which didn't. It took me some time to find out what made the difference:

-2 != -2

There are some crap design jokes in C / C++, but this is really special.
If you apply the unary negation operator on an unsigned int, the result is still an unsigned int. Really, approximately in nearly 100% of all cases not what you want.

The other "highlight" in C / C++, which actually made it verbatim into quite a lot of other languages, e.g. Java, is the totally broken operator precedence hierarchy.

A sane precedence order must account of three distinct groups of operators:
  1. ops which take 2 numbers and yield a numeric result,
  2. ops which take two numbers and yield a boolean result, and 
  3. ops which take 2 boolean values and yield a boolean result.
All operators of group 1 must have higher precedence than those of group 2 and those must have higher precedence than those of group 3. Now take a look at the C / C++ / Java / etc. operator precedence hierarchy and see how broken it is by design.

But that was not the only thing that made me feel bad yesterday. I again ran into the especially good support for gif files in all today's real-world apps.

After i got lately response from some Mozilla cleaning officer, who complained, that the example gifs i made for a 6 year old bug report were no longer available, i now found a well documented, basic and easy feature in gif files which no app i tested did support: pixel size aspect ratio, the ratio of width to height of pixels. I wanted to use pixels with an aspect ratio of 1:2 for screenshots of the TC2048 in 64 column mode. When i displayed them in the OSX image viewer, Xee, Firefox, Chrome or Gimp these looked like double-width scarfs. Only Gimp at least showed a warning. All other ignored the aspect ratio all together. So i had to rewrite my code to produce easier-to-decode images. :-/


sometime these things suck.

May 30, 2013

zxsp 0.8.0 pre 14: TC2048 Screen Modes

Hello everybody,

zxsp 0.8.0 pre14 is out now.

With this version zxsp gets (hopefully) full support for the Portuguese Timex TC2048 computer. Feel free to test it and compare it to a real machine and report any bugs you find. Otherwise they won't be fixed. :-)

As a temporary drawback creation of GIF images and movies is not supported in this version.

Screenshot from the TC2048Hi-ResColourDemo
In the course of TC2048 screen mode implementation i wanted to redesign some aspects of the screen output, basically make it more easy for me. For that i wanted to replace the native OpenGL calls with a convenience layer of Qt classes: QPainter and QImage. But to make the story short: i ran into another OpenGL-related bug, which will probably fixed in Qt 5.1. And for some other unclear problems i'm still stuck in Qt 4.8.4. What i have done is: i have split rendering of frames from the the actual display update, so that i don't have to deal with OpenGL stuff when modifying to the screen rendering routines. This works pretty well now. I have removed lots of optimizations, because it seems that OpenGL overhead is dominant compared to rendering of large arrays of pixels. So i render lots of pixels. Always. And then copy exactly one large image of the screen to the graphics card. 50 times a second. Demos which tended to not get 100% screen hits or stuttered a little, now run 100% smooth. At least on my iMac.

Here are the first screen shots:

Program used for this demo

The online editor of Blogger is such a crap thing... sorry...

Screen with 1:1 zoom

I'll have a look whether this can be smoothed instead of omitting every other pixel.

Screen with 2:1 zoom


May 21, 2013

zxsp 0.8.0 pre13: Tape Recorder Animation

Hello everybody,

after working for some time on my hardware projects, i'm back to zxsp for the next weeks or months.
I have released a new version yesterday.

What's new?

I have added animation to the tape recorder windows. Ok, version 0.7.2 had an animated tape recorder too, but for 0.8.0 this is new. :-)
There is the well-known green Walkman-style tape recorder, which is currently used for all models without built-in tape recorder, and internal tape drives for the plus2 and plus2A.

Working with the tape recorder

The buttons work mostly as on the original machine. Use EJECT to eject or insert a tape. The PAUSE button has an additional function: If down while winding back or forth the tape will stop at the start or end of the current data block. The green Walkman-style recorder has separate buttons for this.
Right-click in the tape recorder window to bring up an options menu. Here you can create and insert a new empty tape or temporarily switch instant-load or auto-start-stop on and of. The latter two options are set globally for new machines in the Preferences.

What's next?

If nothing breaks i'll now work on the additional screen modes for the Timex machines.

Greetings,

    ... Kio !

January 12, 2013

Erlangen Computer Disaster 2013

Hi,

after i had to setup my Mac from backup, there are some bits left worth to note:

Restoring from Time Machine Backup was very reliefing and worked with almost no hassle; ignoring the fact, that for some reason restoring the last snapshot did not work, but the 1 hr older was not really worse. Worse was, that the backup was > 10 days old, because it's done on an external drive which i don't want to power up ever 15 minutes, which it does if left mounted. So it's mostly unmounted.

curious: iMail marked ~ 2000 mails as unread. I had to "read" them again.

silly: Restoring my LAN setting did not work. I had to correct it manually when i discovered that my Mac k1.spdns.de/ was not reachable.

bugger: 2 days later i discovered megabytes of web server error messages, because my script couldn't store preview thumbs in the preview folder. I had to correct permissions. I think this did no harm except that preview images were created anew each time a page was accessed.

that really sucks: Today i noticed that the current download version of zxsp was not in the download folder. :-/ I had to create it anew. Now it's slightly larger again, this really depends on what i have compiled in when i compiled Qt. This is a little bit silly; do i actually need a Qt installation for each project, so that the libs included in the app only contain the binaries the app actually uses? And then, of course, i made an error in the deployment process and built the pre11 app with an internal version of pre12. And some folks have already downloaded it before i noticed this mistake. For that reason there won't be a version pre12, the next will be pre13 for the sake of the "check update" function.

    ... Kio !

p.s.: http://www.youtube.com/watch?v=KCRqAzCevsY

p.p.s.: And there's a new background for the blog. :-)

January 9, 2013

Good News & Bad News

Hi,

short story:


  1. My Mac is online again. 
  2. There won't be a PowerPC version of zxsp unless something very unlikely happens.

long story:


I tried to create a PowerPC version of zxsp for all those who have a nicely working Mac and don't want to buy a new one just for Intel's sake.

I need to compile Qt, because the precompiled version is Intel-only. done.
I need to figure out which options to use for ./configure. done.
I tried to compile. failed.
I'm lacking a PowerPC compiler.
I'm researching in the net. done.
Checked whether there is something i can install with MacPorts. riente.
I need to install XCode 3.2.6 to get a powerpc gcc and thereafter XCode 4.0 to fix what's messed up.
I found XCode 3.2 on my Snow Leopard install disk and installed it. Asked me to quit iTunes. iTunes wasn't running. Couldn't be quit. Couldn't be force quit. Mac couldn't be shut down. 
Power cycled my Mac. done.
Installed XCode 3.2 without having started iTunes before so it couldn't leave some trails in the system. worked.
XCode 3.2 provided an older version of the powerpc gcc. grrr...
I tried to compile zxsp. failed.
I searched, found and downloaded XCode 3.2.6, whoopy 4.1GB. done.
I installed XCode 3.2.6, or, erm, at least, what it liked to install. Basically everything except the development tools itself. grrr...
I checked whether i still could compile zxsp. failed.
I installed XCode 4.0.5 from the AppStore. done.
I checked whether i still could compile zxsp. failed.
I checked whether i could use XCode. Basically yes.
I tried to compile a project. Initially failed, but after updating some settings worked. done.
I checked whether i still could compile zxsp. failed.
I tried to compile Qt 4.8.3 from the saved sources. failed.
Meanwhile i had disposed the XCode 3.2 installation. But i thought, i could have saved the slightly older powerpc gcc files. I looked into the bundle of the XCode installer on the Snow Leopard disk and installed only those packages which seemed to be appropriate. If they were installed, i didn't find them.
I installed XCode 3.2 aga...
Kernel Panic.
Mac rebooted.
Kernel Panic.
Mac rebooted.
Kernel Panic.
Mac rebooted.
Kernel Panic.
I booted from the Snow Leopard installation disk.  ok.
Checked file system. ok.
Restored from Time Machine backup. 1h later: Failed.
Restored from older Time Machine Backup. 3h later: worked.
Booted. ok.
Checked online state. k1.dyndns.org not responding.
Checked local web server: running & serving.
Checked DynDns IP assignment. ok.
Fixed LAN settings. k1.dyndns.org online again.
Downloaded Qt source. (Qt stuff wasn't in the backup) done.
Compiled Qt. worked.
Compiled zxsp. worked.
Will i give it another try? Not on this Mac.


I'll accept a donated Mac Mini or similar...
(That's the very unlikely thing to happen...)

    ... Kio !

January 7, 2013

zxsp 0.8.0.pre11: Debugger

Hi,

i hope you had a nice trip through 2012 and arrived well in 2013.

What's new in this version?


Ad-hoc assembling in disass view
I still worked on the debugger and added Ad-hoc assembling in the disassembler view.

If you choose "Edit" in the button group and then click on a disassembled instruction you can immediately enter a new Z80 assembler opcode. While the line is valid it is shown in green and while it is invalid in red. If you hit "Enter" while it is valid, the current opcode is overwritten with the new data. If the new opcode is shorter or longer than the overwritten opcode, then NOPs are added to align the opcode end to the old opcode boundaries.

  • I have fixed some cosmetic issues in the memory editors. Now they zip to a full character size after a short moment after you have resized a window. 
  • The view which has keyboard focus is highlighted with a light green border and only here a blinking cursor is displayed.

Forecast


Though there are still a lot of ideas around the memory views, i'll consider this section "finished" for now and will probably work next on TC2048 screen modes.

I have checked whether i can make a G4/G5 version based on Qt. This is possible but requires me to build a Qt library from source, with proper settings. I think i'll do it, because there are still some people out there with PowerPCs, but it may take a while.

Switch to Qt 5.0 will take a while too. They have not yet even confirmed the bug. You could do me a favor and vote it up: bugs at qt-project/28804.

I'll suspend work on zxsp for a while to work on my hardware projects. I need a switch to something else now. I'll be back in ~2 months.

    ... Kio !